'I Play Fitness Boxing (Nintendo Switch) for 30 Days - Fitness Game Review'

'I Play Fitness Boxing (Nintendo Switch) for 30 Days  - Fitness Game Review'
16:57 Jun 16, 2021
'Is Fitness boxing as good as Ringfit adventure? Find out from this video!  EDIT: Please note that this was filmed and uploaded before the announcement of Fitness Boxing 2.   Here is the sheet, try printing it to give this challenge a try: https://drive.google.com/file/d/1bdPPnq2byjnJlKlBtzigwhjZlQ6MHJ2o/view?usp=sharing  Before there was Ring fit to adventure, Nintendo decided to be friendly to the developers of Hello Kitty Collection: Miracle Fashion Maker, and publish their game. It would be the first fitness game on the system. Does the game hold up next to today\'s competition of Ring Fit adventure or Zumba, or is it better left on the bottom shelf of GameStop. Let\'s find out! What\'s going on, everybody? My Name Is Jack Jenkins, and welcome to today\'s Fitness game review. Where I play a fitness or dancing game for thirty-days to see if I can lose some pounds. Today\'s game is Fitness Boxing.  When fitness boxing was first released, I was pretty excited. I loved the boxing game in Wii Fit, and it seemed like a great way to lose weight. When more and more information came out, I was a little bit hesitant. The tracklist that came out was a little bit disappointing. I used to go to a boxing gym, and we would usually train to music like this [Play Rap] instead of like this [play terrible fitness boxing song]. I decided to put the game off and wait until a new Wii Fit comes out. However, after playing it for the thirty days, I was a little bit surprised as the game can be quite some fun and it could be an excellent way to lose some weight.   [Day 1 Review] And harder, it got. The first day was mostly just a tutorial in the way how the game is played. After that, you start with your daily workout. Within your activity, you can choose which part of your body you would like to work out if you want an Arms day, chest day, leg day, or more. Depending on what you choose, the punches or ducks will change accordingly. Once you decided your type and how long you would like to, it will create a workout plan for that day. Each workout is composed of a combo you will have to do while a song goes in the background. You will need to time the punches with the beat of the music to score more significant points. The more points you get, the more rewards you can unlock, including more outfits for your character. As you continue to play, you will unlock more songs and combos, which added to the replayability.   When I did my thirty-days of playing, I did the twenty-five minutes each day, including the stretches before and after each workout. This meant I had time to do two or three combos each day. I tried to change the targeted muscle each day so that I can experience the most variety of combos. If I had to rate the exercise types, I would say the full-body workout is best. With the full-body workout, you get every single offensive and defensive combo available to you. That adds the most variety, which makes the training feel better and goes by quicker. That\'s to be expected, though. No matter what I choose, I felt like I had a pretty good workout of the course of the twenty-five minutes I was playing. I felt the different exercise choices did train that body part. Choosing arms means you will get mostly punches, and choosing legs will give you primarily ducks. Overall the gameplay is very solid with a ton a variety and combo options. I mean, you will be punching, ducking, and weaving over and over again. Still, combos feel distinct enough from each other that I knew the pattern from just the first few seconds of the game.  As far as the motion controls go, my movements were read pretty well for the most part. I found some punches such as the body uppercuts as well as ducking weren\'t tracking as well, and It counted some as misses when I did the exercise. It wasn\'t enough to ruin the combo, and I still got high enough points to get outfits at the end of the combo, but it was an issue. The Wii fit boxing could solve this issue by having you use the Wii balance board, but a last, there is no such thing for the switch.  While at first, I wasn\'t too big on the style, as it seems to similar to DDR, I got over it pretty quickly. By the end, I ended up loving the aesthetic of the game—the anime characters with the trippy backgrounds made for a fun experience. One negative I did notice is a little framerate dips here and there. Mostly when the stage got busy, it was a bit weird, mainly since this could work as a Wii game graphics wise but it wasn\'t enough to ruin the experience or throw me off of hitting my combo streak. Lastly, while changing closes for the character was a decent idea, it was executed horribly. Look at me, changing the outfit. You have to load up the character. Move to the selected clothing and wait for it to load… why does it take so long here? The wait times made me not want to change, so you will see characters wearing the same clothes for each part of this game.' 
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